A downloadable game for Windows, macOS, and Linux

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CONTROLS

  • [WASD] Moving
  • [SPACE] Jump
  • [E] Grab a wall and start Climbing
  • [Mouse] Camera Views
  • [R] Change Scalability Resolution
  • [G] Increase Gravity level of 0.1 from 1

ABSTRACT

The purpose of this project is to undertake an in-depth exploration of climbing game mechanics, aiming to develop an engaging and immersive climbing experience. 

Inspired by renowned titles like "I Am Alive" and "Getting Over It with Bennett Foddy," as well as elements from "The Legend of Zelda," "Assassin's Creed," and "Mirror's Edge,"  here is the Inspired game list :

  1. Getting Over It with Bennett Foddy
  2. Only Up!
  3. Jusant
  4. I Am A Live
  5. Grow Home
  6. Mirror's Edge
  7. The Climb VR

GAME MECHANICS TO STUDY

With this project, I want to investigate and experiment with the following climbing mechanics:

  1. Stamina and Endurance:
    • Implement a stamina system to introduce a strategic aspect to climbing, requiring players to manage their climbing efforts effectively.
    • Explore ways to replenish stamina through various in-game actions or consumables.
  2. Dynamic Physics-Based Climbing:
    • Develop physics-driven climbing mechanics to simulate realistic interactions between the player character and the climbing surfaces.
    • Investigate the use of ragdoll physics to create challenging scenarios and unexpected outcomes.
  3. Environmental Interactions:
    • Enable the player to interact with the environment by grabbing, pushing, or pulling objects to aid in climbing or create new paths.
    • Implement environmental hazards and weather conditions to add complexity and unpredictability to climbing challenges.
  4. Vertical Level Design:
    • Craft intricate and visually stunning climbing environments with a focus on verticality.
    • Experiment with various level layouts, including sheer cliffs, towering structures, and natural formations, to present diverse challenges.
  5. Multi-Layered Climbing Puzzles:
    • Design climbing puzzles that involve traversing multiple layers of platforms, requiring players to plan their route carefully.
    • Incorporate hidden paths and shortcuts to reward exploration and skillful navigation.
  6. Climbing Gear and Upgrades:
    • Introduce a system for acquiring climbing gear, such as grappling hooks, pitons, or chalk, to enhance climbing abilities.
    • Explore progression through upgrades, allowing players to tackle more challenging climbs as they advance.
  7. Timed Climbing Challenges:
    • Implement time-based climbing scenarios that heighten the sense of urgency and intensity.
    • Introduce leaderboards or multiplayer elements to foster competition among players.
  8. Climbing Techniques and Animations:
    • Study and incorporate various climbing techniques (e.g., smearing, jamming, chimneying) to enhance realism and gameplay diversity.
    • Create smooth and fluid climbing animations to ensure a seamless player experience.
  9. Climbing Narrative and Exploration:
    • Develop a compelling climbing narrative that drives player motivation and offers a sense of purpose in conquering daunting heights.
    • Encourage exploration and hidden secrets within the climbing world to reward inquisitive players.

By conducting a thorough examination of these climbing game mechanics and combining them thoughtfully, I aim to develop a gripping climbing experience that challenges players, evokes a sense of achievement, and leaves a lasting impression on the gaming community.

Download

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Click download now to get access to the following files:

ClimbingStudy.zip 701 MB
ClimbingStudyGLIDE.zip 460 MB
Linux Basic Climbing Study 497 MB
Climbing Study Linux ARM64 495 MB
ClimbStudyMac.zip 676 MB

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